You've pursued the remnants of an Orc war party east from the borders of Bree-land and into the wilderness beyond. Their trail climbs out of the lowlands and into the Weather Hills. As you pursue the Orcs, the weather itself turns against you. Now you must contend with the elements while you hunt the enemy.The … Continue reading Nightmare The Weather Hills
Nightmare Intruders in Chetwood
Rangers have sighted a large group of Orcs making its way towards Bree-land. The Dúnadan, Iârion, has asked you to help him intercept the war party before it can reach the quiet village. The Orcs are a day ahead of you and moving fast, but there is hope you can catch them with the Ranger's … Continue reading Nightmare Intruders in Chetwood
Nightmares in Angmar
With the Nightmare Ring-maker cycle behind me, my next task looms large: The Lost Realm and Angmar Awakened cycle. These quests will take me through the untamed wilderness of Arnor, bringing me face-to-face with ancient evils and villainous plots worthy of the foulest of nightmares. As with the last cycle, the storyline plays a big … Continue reading Nightmares in Angmar
The Ruins of Belegost
You have entered the dark, half–sunken ruins of Belegost in search of powerful artifacts and ancient treasure. Inside the Dwarven city, you can feel an evil presence stalking you...Ruins of the First Age When The Ruins of Belegost first came out, I remember sitting in my hotel room with a friend trying over and over … Continue reading The Ruins of Belegost
Nightmare Wrap-Up: The Voice of Isengard + Ring-maker
Saruman’s plans have been set in motion. Throughout the Voice of Isengard / Ring-maker cycle, our Heroes have aided the White Wizard in several of his inscrutable plans: we captured an Uruk for him, fetched a secret ring-mould from Celebrimbor’s forge, and united Dunland under a new Chieftain who owes Saruman a favor. Unbeknownst to … Continue reading Nightmare Wrap-Up: The Voice of Isengard + Ring-maker
Nightmare The Antlered Crown
On your return journey to Isengard, you find war in Dunland. The Raven Clan has refused the Boar's claim to The Antlered Crown, and chief Turch asks you to join his Clan as they march to battle. Seeing an opportunity to earn Saruman the friendship of a unified Dunland, you agree to join forces and … Continue reading Nightmare The Antlered Crown
Nightmare Celebrimbor’s Secret
You have finally reached the ruins of Ost-in-Edhil, but Bellach and his Orcs have arrived before you. They appear to be searching for the hidden chamber. If you want to reach it first, you will have to move quickly and carefully... The Ruins of Ost-in-Edhil It has been far too long since my last blog … Continue reading Nightmare Celebrimbor’s Secret
Nightmare The Nîn-in-Eilph
You've entered the vast marshlands of the Nîn-in-Eilph with Nalir in order to escape Bellach and his Orcs. Now, you must cross the swamp in order to reach Hollin on the other side. No traveler has entered the Nîn-in-Eilph for an age and there is no path through the shifting marshland. You must find your … Continue reading Nightmare The Nîn-in-Eilph
Path Less Traveled: Roam Across Rhovanion
This post has sat half-finished in my drafts for quite a long time. My job got... really intense for a while there, so non-essential things (like blogging, spending time at home, and sleeping) sort of fell off of the wagon. What little free time I did manage to wrestle for myself I decided to spend … Continue reading Path Less Traveled: Roam Across Rhovanion
A brief pause along the path
Last week, I posted my first article on an adventure pack in my Path Less Traveled series, which has up until recently primarily focused on deluxe expansions. In the process of figuring out how I wanted to handle the differences between the two types of expansions, I found myself (quite unexpectedly) ruminating on the series … Continue reading A brief pause along the path