The first of many quests created specifically to be released at GenCon, The Massing at Osgiliath tells a story in which the Heroes travel to Eastern Osgiliath to investigate reports of increased Orc activity. Upon arriving there, they discover that the enemy host is significantly larger than expected, and they end up racing back home to … Continue reading The Massing at Osgiliath
Month: January 2017
Nightmare Wrap-up: Core + Shadows of Mirkwood (Part 2)
Last week, I talked about the quests of the Nightmare Core Set and Shadows of Mirkwood cycle. This week I'd like to spend some time analyzing the decks that I built to defeat those quests and check up on how my Thematic Nightmare experiment is doing as a whole. Let's talk decks I built a different … Continue reading Nightmare Wrap-up: Core + Shadows of Mirkwood (Part 2)
Nightmare Wrap-Up: Core + Shadows of Mirkwood (part 1)
About four months ago, I set out on a quest to beat all of the Nightmare quests with thematic decks. This post marks a milestone for the blog—the completion of all of the quests of the Core Set and Shadows of Mirkwood Cycle! Now seems like a good time to look back on my journey so far and evaluate … Continue reading Nightmare Wrap-Up: Core + Shadows of Mirkwood (part 1)
Play Report: Return to Mirkwood
Bonus content! For those interested in this sort of thing, I have recorded a turn by turn account of my first victory against Nightmare Return to Mirkwood. Enjoy! Turn 1: Stage 1 (0 / 12) Opening Hand: Saruman, Ranger of Cardolan, Henamarth Riversong, Arwen Undómiel, Galadriel's Handmaiden, A Test of Will I decide not to mulligan. Setup: … Continue reading Play Report: Return to Mirkwood
Return to Mirkwood
The final quest of the Shadows of Mirkwood cycle, Return to Mirkwood, follows the end of Aragorn's hunt for Gollum as he escorts the writhing creature back to the titular forest to be imprisoned in Thranduil's dungeons. This is one of the handful of quests from the early game that scales incredibly poorly for solo play. One of the … Continue reading Return to Mirkwood
The Dead Marshes
After a long search, we finally catch up with Gollum in The Dead Marshes. Now we just have to grab the slippery creature and hold onto him long enough to get him back to Thranduil's Palace in Mirkwood. Of course, Gollum being Gollum, that's a task easier said than done. The core mechanic of this quest is the escape … Continue reading The Dead Marshes