Horn of Gondor: Or, How I Learned to Stop Worrying and Love the Errata

For anyone who didn't catch the reference. Last week, I talked in length about the purpose of errata, and I argued that errata is a design tool rather than a construct of competitive play, and therefore a valid mechanism in the construction of an in-development cooperative game. I'm going to be building on that concept in today's article, … Continue reading Horn of Gondor: Or, How I Learned to Stop Worrying and Love the Errata